Chronicle Engine



Chronicle is the name of my home engine. As you can tell from the screenshots, I am not a graphics engineer. I built my engine to play around with engine features like my Object Component system, resource management, multi-threading, and animation. Without a renderer, it's not super interesting to look at, so I built my renderer following Frank Luna's book Introduction to 3D Game Programming with DirectX 11 (which also provided some of the assets in the above screenshot).

Below are links to posts about the Chronicle Engine.

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