About Me

Who am I?

I'm Kenny (he / his), and I'm a Senior Animation Engineer at Archetype Entertainment a division of Wizards of the Coast.

During my career I've mostly been focused on Animation. Animation engineering is a fun, interesting, and challenging discipline in game development: You work closely with lots of other disciplines, and you become involved in all steps of the game development process. One day. you're debugging an issue with a character t-posing, and the next, you're building plugins for Maya to help tech-art achieve the next awesome thing.

Games

I've worked at 5 game studios and 1 flight simulator company. Here are the games I've had the honor to be a part of:

As a senior animation engineer on Exodus I'm working on all things animation related. I look forward to when this is released.

As a senior software engineer on the Content Model team for Halo Infinite, I worked on content storage and processing systems and features 

As lead animation engineer on an unannounced project I led a team of animation engineers to develop a new animation system for a new engine. I Implemented low-level animation features, gameplay facing features, pipelines, and tools. I look forward to when this project is finally shown to the public.

As lead gameplay engineer on World of Tanks console, I worked on a number of gameplay features that involved work on the client and server. However, my main focus as a lead was mentoring junior engineers and making sure my team had the information and resources required to complete their tasks.

I was an engine programmer at the start of this project, but eventually moved into animation, where I worked on animation tooling, memory and performance optimizations, ragdoll, and animation graph features.

As gameplay programmer, I primarily worked on story missions, collaborating closely with designers. I was also able to dip my toes into some engine level features and support the graphics team by exposing new features to the mission scripting systems.

As gameplay programming intern, I worked on porting activities like Insurance Fraud from Saints Row 2 to the new engine used for this latest installment.